Thursday, December 31, 2009

Top 10 Video Games of the 00 Decade, Part Deux

As I continue my rundown of what I consider the best games of the last decade, I've noticed how predictable my gaming tastes are. Maybe I should broaden my horizons?

5. The Legend of Zelda: The Wind Waker



The Legend of Zelda: The Wind Waker was one of the most controversial games of the last decade. Not because it is immoral or violent, but because Nintendo decided to drastically overhaul the art style from the series' previous 3D incarnations; a move which put gamers in a frenzy about Link's new "kiddy" look. But the cartoonish, cel-shaded visuals actually masked the very serious nature of Wind Waker's plot. Though the game is relatively short and easy, and traversing its vast ocean became tiresome, the minimalist story about the fall of the land of Hyrule kept me on the edge of my seat. Finally, the series showed its maturity thanks to the sympathetic portrayal of Ganondorf, the series' main antagonist, and the discovery of the source of his lust for power. I must also give it credit for breaking what has become known as the "The Zelda Formula" which its successor, Twilight Princess, failed to do.

4. Metroid Prime



Metroid Prime was one-half of Nintendo's successful relaunch of the Metroid series. Many gamers, including myself, were worried about the series' first foray into the third dimension when Nintendo announced Metroid Prime would play from a first-person perspective as that led us to believe it would turn into a space shooter more akin to the Dooms, Unreals, and Halos of the world rather than the atmospheric, exploratory nature of its predecessor, Super Metroid. However, Retro Studios delivered as Metroid Prime surpassed our best expectations with its fantastic setting, ambient soundtrack, and subtly told story on top of being one of the best shooter experiences found anywhere. But calling Metroid Prime a shooter is to sadly misclassify it. Most of the game is spent solving environmental puzzles, and finding out which way to go next. After all, "Evil must be eliminated, but first it must be found."

3. Dragon Quest VIII: Journey of the Cursed King



Square Enix's flagship Dragon Quest series is an odd cultural phenomenon. It's hard to ascribe what exactly makes this series so great. For example, Dragon Quest VIII's, plot and gameplay are more similar to a game one would play in the early 90s. While other RPG series were moving away from the tried and true turn-based battle systems, Dragon Quest VIII embraced it. Those gamers with an epic mindset (the main story takes around 70 hours to complete with easily 100 more hours for completionists) played it, and loved it anyway. Though it played like a Super Nintendo RPG, it stood out thanks to its extremely high productions values. Most noticeable are the visuals. The world is gigantic and beautiful with its vivid color palette, soaring vistas, and fantastic map design. This coupled with a fully symphonic soundtrack and the best voice-acting on the PS2 made the Dragon Quest series a hit outside of its native Japan for the first time. Being the hero never looked or sounded so good.

2. Shadow of the Colossus



Shadow of the Colossus is one of the most interesting specimens developed in the 2000s. Calling it a game hardly does it justice because it is so different than what one would expect from video games. There's the player and their horse, the vast world, and a grand total of sixteen huge Colossi to defeat. There isn't much else to the game aside from a few small lizards and some fruit of an indeterminate type. Yet the game is completely engaging despite its sparsity thanks, similarly to Dragon Quest VIII, to its amazing map design that offers the player with a living world full of forests, canyons, and lakes to traverse in order to find and destroy the elusive Colossi. All of this to return life to the protagonist's deceased lover. The story may sound cliche, but Shadow of the Colossus is beautiful and the emptiness of the landscape only adds to its emotional impact right up to the unexpected denouement. No other game makes a better argument about the artistry of video games than Shadow of the Colossus.

So what is my favorite game of the last ten years? I bet the world wants to know (yea right!), but the suspenseful conclusion of my list must wait! Not because I want to create tension, but because I'm tired and I'm going to bed.

Wednesday, December 30, 2009

Top 10 Video Games of the 00 Decade, Part 1

Seriously? A top ten list? Could I be any more cliche? Probably not, but the zero-zero decade brought us some fantastic games in spite of concerns many had that the gaming industry would stagnate. It is also the decade where 3D became the true standard for video games, and then retrograde to "classically" designed games one would expect to find on the NES and not systems capable of rendering extremely realistic three-dimensional detail.

Of course, my list is limited to the games I actually played over the last ten years.

10. Super Smash Bros. Melee



Super Smash Bros. Melee made an even better argument than its predecessor that players could enjoy beating down with their favorite Nintendo characters. Not only that, but I found I still prefer it to its sequel due to a slightly better physics engine and more responsive controls. It is still fun, furious, addictive, and the best party game I've played this decade.

9. Chrono Cross



Most either love or hate Square's sequel to Chrono Trigger due to the minimalist connection it had with its predecessor as well as the drastically different battle system. But, to those willing to look at the game as its own game and not as a sequel, found a game that is definitely worth their time. One need only watch the opening cinema to know the game possesses one of the best soundtracks found anywhere. The game also has a very complex, emotional story with some fantastic character development. Finally, the game's "real" ending was more mature and compelling than many developmentally more mature games that have come since.

8. Mega Man 9



Except for perhaps the New Super Mario Bros. games, Mega Man 9 is probably the most popular example of the retro trend that has become prominent in the last few years. It is very much an NES game, and that's what Capcom intended. They even went so far as to make some horrible box art in the vein of the game's twenty year old predecessors. Not only is the game novel, but it's fun, difficult, hilarious, and completely addictive with its tough level design and fantastic 2 channel music. It is easily the best Mega Man game since the release of Mega Man X4, and for only ten bucks it is a bargain at that.

7. Fire Emblem



Fire Emblem was an anticipated release from 2003. Many gamer's interests were piqued by the inclusion of Marth and Roy in Super Smash Bros. Melee, and Nintendo obliged everyone's curiosity by releasing the seventh game in the Fire Emblem series internationally. What gamers found was a challenging turn-based strategy game with a huge, colorful cast. It also turned into quite the adventure for a Game Boy Advance game with around 30 hours of play time and tremendous replay value.

6. Riviera: The Promised Land



Riviera: The Promised Land was a fairly low-key title that shot under many gamers' radars both times it was released, but I still find it to be the best the Game Boy Advance had to offer. The world is downright gorgeous as all of the environments and sprites were hand drawn and spanned from the gates of Asgard to the Underworld. The battle system, story, and characters were all top-notch, and the game even had some voice-acting in particular scenes and during battles. I'm still amazed the developer, St!ng, could fit so much awesome onto a Game Boy Advance cartridge.

That's it for the first half of my list. I'll post the other half within the next few days.

Sunday, November 29, 2009

Playstation 3!

I did it! I purchased a Playstation 3 on Black Friday through Amazon! It should be here on Tuesday along with inFamous and Killzone 2. I'm not interested in the latter game, so it will likely end up being sold back through GameStop. The in-store credit I get will go toward the purchase of something else; I only need to decide what! Muramasa? Batman: Arkham Asylum? Dragon Age Origins? I'll have to figure it out when it happens, but inFamous should keep me entertained for a while. Still, I have those grad school applications hanging over my head, so I can't get too carried away yet, but soon I'll get this blog into full gear (after a year!). Pretty soon I'll write up reviews for the only "new" games I've played this year: Dragon Quest V: Hand of the Heavenly Bride, and Fire Emblem: Shadow Dragon. As well as an updated list of games I'm looking forward to playing.

I've noticed games are more expensive for the PS3 (actually, I think I knew, but forgot until I bought one), so I will have to make my game purchases more selective. Perhaps it is time to subscribe to GameFly?

Wednesday, November 18, 2009

I Failed, but have Returned!

I haven't updated in almost 10 months! I fail miserably yet again. However, I must cite the excuse of my honor's thesis consuming my time all Spring and not playing anything particularly interesting over the summer, but there are tons of new games for me to check out and write about when the time comes. I did manage to play both Dragon Quest V, and Fire Emblem: Shadow Dragon earlier this year and will have reviews forthcoming...hopefully soon. I say this because I'm still not quite out of the woods. I spent the last month and a half studying for the GRE and will probably spend a lot of time over the next month getting grad school applications together. As soon as that is finished I'll finally purchase a Playstation 3, as well as get back into games. But I'll still try to find some time to, at long last, get this blog going.

Saturday, January 31, 2009

I Fail!

I have had the time to update, but not the motivation. I need to get to work on my honors thesis at school, and probably won't be updating too much for a while. I've also realized that the honors thesis will consume a lot of time, and I won't have much energy for playing Ar Tonelico since I'll likely be replaying The Legend of Zelda: Twilight Princess for a while as it is probably going to be the subject of the aforementioned thesis. I will definitely be posting still, just not as frequently as I had hoped.

Fire Emblem: Shadow Dragon is still definitely on my radar, and I will be playing it when it is released in a few weeks.

Sunday, January 25, 2009

2009 PS3 and XBox 360 Games I'm Watching

As I've mentioned numerous times already, I don't own either an XBox 360 or a Playstation 3. Regardless, there are games coming this year for both systems that I would like to play. As in the previous post, all screenshots come from 1UP.com.

Street Fighter IV

System: PS3, XBox 360, Arcade
Developer: Capcom
Publisher: Capcom
ESRB Rating: T (ages 13 and up)
Release Date: 02/17/09

Street Fighter IV is actually almost upon us! Had it not been for the Street Fighter series, many of the other fighting game franchises like Mortal Kombat, Tekken, Virtua Fighter, and etc., probably wouldn't be what they are today. Street Fighter II is still considered one of, if not the best fighting game ever made, and it was released in 1992!

Street Fighter IV is the series' first try at 3D, but only in terms of character models and environments; it will retain 2D styled gameplay. Those who've never played a Street Fighter might consider the decision to retain the series' classic gameplay and not venture into a true third dimension a poor decision, but this also means there won't be any growing pains in transitioning to 3D. One of the great things about Street Fighter is that it has always been a pretty easy series to pick up, play, and enjoy, with plenty to master for the truly hardcore.

In terms of "new" gameplay elements, Capcom has added a focus meter that, when full, allows you to execute devastating special moves that will be unblockable. Also, there are plenty of screenshots that deviate from the traditional 2D look, so I think it is possible the camera may move to cinematic angles when special moves are unleashed.

To sum it up, Street Fighter IV is going to be a fun, challenging brawler that will be perfectly approachable to vets and newcomers alike. I only wish they had kept the super-stylized, Okami-like art direction that was shown in the first trailer.

inFamous

System: PS3
Developer: Sucker Punch
Publisher: Sony
ESRB Rating: Pending
Release Date: 05/01/2009

Developed by the same studio that brought us the awesome Sly Cooper series, inFamous is more of a gritty superhero title. You play as Cole, a parkour who is caught in a huge explosion, and is mysteriously the only one to survive. When he awakens he finds he is able to manipulate electricity which allows him to shoot lightning bolts from his fingertips a la Emperor Palpatine in Star Wars. Furthermore, he finds his home, the broodingly named Empire City, has plunged into anarchy and chaos since the explosion, and others possessing superhuman powers have emerged and begin to wreak havoc.

Empire City will be a completely open-ended environment taking cues from the Grand Theft Auto series' pioneering "sandbox" gameplay, but will be more similar to the PS2 Spider-Man games in that you will encounter crimes being committed and it is up to the player to stop the crimes or allow them to happen. Thus you will gain a reputation among the city's inhabitants as either a hero, or (if not a villain) at least a dirty hero. Finally, just because Cole now possesses super human abilities doesn't mean he will be invincible, so a stealth element will probably also be included. Really, what Sucker Punch is doing with inFamous is drawing elements from very popular titles and improving them.

I'm pretty sure this game will be a win with Sucker Punch at the helm. It will definitely have gorgeous visuals and the gameplay sounds compelling. Plus, with a track record as good (though some may call it kiddy) as Sly Cooper, Sucker Punch has shown they're dedicated to delivering highly polished, fun games. This game could be the reason I buy a PS3.

Batman: Arkham Asylum

System: PS3, XBox 360, PC
Developer: Rocksteady
Publisher: Eidos
ESRB Rating: Pending
Release Date: Not announced yet, but hopefully summer or fall of this year.

You might think "Why are you looking forward to a Batman game? All the others have been crap!" While it is true that Batman's video game career has definitely been a lost cause so far, I can't help but get excited for Arkham Asylum. I read somewhere that it is going to be the darkest iteration of Batman in any media format (movies, comic books, whatever). The screenshots look downright frightening, and even classic enemies like the Joker appear extremely vicious. However, the biggest difference between this and previous Batman games lies in the fact this game is being developed independently of any movie releases, so the developers won't need to rush the product to the shelves to correspond to a movie release. It also allows them to be creative in their approach to the Caped Crusader and make him, and his enemies, match their own vision instead of relying on the vision of a movie director who they'll probably never even talk to.

It sounds like the whole game will take place on the island that is the home of the titular Arkham Asylum where the inmates have staged a coup and it is up to none other than Batman to put a stop to the anarchy. Obviously this means you'll get to use cool Bat-gadgets and Bat-fists to quell all of Gotham's lunatics, but it also means utilizing stealth to accomplish objectives and dispatch enemies before they know what is coming. I read an interview where one of the staff described it more as "predatorial" than stealth, so naturally that has me excited.

Of course, I can't help but worry a bit due to Batman's video game track record. But hopefully this will prove to everyone Batman can still learn new tricks after seventy years.

Some other PS3 and XBox 360 games I'm watching: Resident Evil 5, Ghostbusters: The Video Game, Prototype, Star Ocean: The Last Hope, Velvet Assassin, Tom Clancy's H.A.W.X.

So what about the PSP or the PC? Well, simply put, I don't have a gaming quality PC, nor do I want one. As for the PSP, there just haven't been any games that have really piqued my interest outside of Valkyrie Profile: Lenneth, and, unless something really cool comes along, then I doubt I'll ever have much interest in the system.

Tuesday, January 20, 2009

Games I'm Looking Forward to for Wii and DS in 2009

Well, I've done it. I posted my very first review on this blog the other day. I wrote it on Sunday, and I aimed for about five hundred words. I hit that mark, but, looking at it now, I think I focused too heavily on the negative aspects without really giving the game enough credit where it deserved praise. I will try to do better on my future reviews.

Alright! I'm now playing Ar Tonelico: Melody of Elemia. I think Atlus released the sequel today, so I'm a bit behind. I'll see how much I like the first one, and then if I like it I'll hunt down the second.

Now I'd like to talk about some upcoming games I'm looking forward to for the Wii and DS. As I mentioned in a previous post, the Wii and DS are the only current-gen systems I own, so this post will be exclusively about upcoming games for those systems. There are plenty of Playstation 3 and XBox 360 games I'm interested in and following closely, but I will talk more about them in a future post. So here they are (All images are from 1up.com unless otherwise noted):

Fire Emblem: Shadow Dragon

System: Nintendo DS
Developer: Intelligent Systems
Publisher: Nintendo
ESRB Rating: E10+ (everyone ages 10 and up)
Release Date: 02/16/09

First up is Fire Emblem: Shadow Dragon. I've been a big fan of the series since it first made the jump to the U.S. in late 2003 on the GameBoy Advance. Though we didn't get a Fire Emblem game until this decade, the series has been around since 1990 or so in Japan. Fire Emblem: Shadow Dragon is a remake of the very first game for the NES. It stars Marth, who until now is only known outside of Japan for being a playable character in Nintendo's Super Smash Bros. series, on a quest to free his homeland from the revived evil of the Shadow Dragon. Along the way he'll gain numerous comrades and form an army to aid him on his adventure.

Okay, so what is known of the story sounds pretty generic, but I'm not lying when I say most of the Fire Emblem games (that have been released here anyway) follow a similar formula. The only one that tried something different was the Wii title Fire Emblem: Radiant Dawn, and it's story was nightmarishly bad. However, story is not necessarily why you play a Fire Emblem game. It is a turn-based strategy series with a very deep and engaging battle system. It forces the player to have intimate knowledge of their individual units and those units' capabilities in order to conquer each battle. You must also consider terrain, enemy units, approach, and unforeseen circumstances. If you screw up the game will let you know because if one of your units' health runs out, they die. Of course, you're allowed to restart the battle, so it isn't completely unforgiving. Yet a good portion of the characters are imbued with so much personality through their fantastic character portraits (as seen in the screenshot), and through support conversations which give the player insight into the character's motivations and emotions. It is hard to not get attached!

Fire Emblem: Shadow Dragon has already been released pretty much everywhere except North America, and I'm hearing it is quite good. The only concern I have is that I've heard in order to get to all of the side-quests you'll have to let certain characters die. How uncool is that?

Dragon Quest V: Hand of the Heavenly Bride

System: Nintendo DS
Developer: Arte Piazza
Publisher: Square Enix
ESRB Rating: E10+ (everyone ages 10 and up)
Release Date: 02/17/09

Yes, even though I wasn't terribly impressed by Dragon Quest IV, I am looking forward to Dragon Quest V as I am a fan of the series. Like its predecessor for the DS, Dragon Quest V is a remake of the Super Nintendo title of the same name. But unlike its predecessor, it has never before been released in North America. Regardless, it is extremely popular in Japan, and, from what I've seen around the internet, it is the most popular entry in the series.

That being said, I don't know a whole lot about the game's story. I know that you take the role of the hero as you do in every Dragon Quest game and guide him through an adventure that will take him through various stages of his life. He starts as a kid, but will eventually become an adult. I don't know how complex the aging concept will be in the game, but I imagine it will be child to adult without anything in between. Which is just fine. In many ways it sounds like it is a spiritual predecessor to The Legend of Zelda: Ocarina of Time, which is one of my favorite games.

The battle system will be traditional Dragon Quest meaning it will be the same simple and addictive gameplay that has made the series so fun to play for so long. And would you look at that color palette in the screenshot! The vibrancy of the Dragon Quest settings are truly phenomenal with today's technology. My only hope is that Square Enix will include the party talk feature that they removed in the Dragon Quest IV DS remake. Of course, the characters having actual dialogue would be nice too.

Muramasa: The Demon Blade

System: Nintendo Wii
Developer: Vanillaware
Publisher: XSEED
ESRB Rating: Not Yet Rated
Release Date: 07/15/09


Muramasa: The Demon Blade will be a 2D side-scrolling action title with RPG elements. It is set against a Japanese fantasy backdrop, and you can see just how gorgeous that backdrop is in this and many other screenshots. As a sidenote, if I'm not mistaken, I believe all of the sprites, and environments are completely hand drawn! I've yet to hear any details on story, but apparently you can play as either a male or female ninja. What's not to like about that?

I'm looking forward to it because good side-scrolling action games are sadly few in number anymore. The last I played was Viewtiful Joe 2, and there won't likely be another Viewtiful Joe game since the developer, Clover Studios, is ancient history. The developers of Muramasa: The Demon Blade also made Odin Sphere for the Playstation 2 (which I still haven't played!), and I have high hopes that Muramasa: The Demon Blade will receive the good critical reception that Odin Sphere did.

These are the Wii and DS titles I'm looking forward to most this year, but there are others I'm interested in that I'll just list: Suikoden Tierkreis, Valkyrie Profile: Covenant of the Plume, Dragon Quest VI and Dragon Quest IX (which might not hit North America until 2010), Madworld, and New Play Control: Metroid Prime.

Saturday, January 17, 2009

Dragon Quest IV: Chapters of the Chosen


Dragon Quest IV: Chapters of the Chosen

System: Nintendo DS
Developers: Square-Enix, Arte Piazza
Publisher: Square-Enix
ESRB Rating: E10+ (Everyone age 10 and up)

One of Square Enix's flagship series, the Dragon Quest brand is as instantly familiar to the Japanese as Quaker Oatmeal is to Americans. The series has never garnered as well of a reception outside of Japan, but the 2005 release of Dragon Quest VIII: Journey of the Cursed King for Sony's Playstation 2 brought the series to the attention of the "not-Japanese" crowd with its high production values, simple yet addictive gameplay, and massive world for players to explore.

Dragon Quest IV: Chapters of the Chosen is a remake of Dragon Warrior IV (as it was known in the U.S.) for the Nintendo Entertainment System. The remake follows the example of Dragon Quest VIII by offering a huge, lush world to explore, fantastic visuals and music, and the traditional Dragon Quest battle system. Unfortunately, even with the new polish, Dragon Quest IV fails to stand out thanks to the dated characters and plot which is sad considering the interesting narrative structure the game uses.

The game uses a chapter system to introduce the player to the characters who will eventually join you (the hero) in your quest to stop the return of the Lord of the Underworld. The chapters focus on one to three characters, and are meant to give them back stories and motivations. It is a pretty novel idea for a video game, but it is poorly executed in Dragon Quest IV. The reason for this is simple: the characters you'll control during these chapters have minimal dialogue, if any. Thus the chapter system fails because the only insights you are given regarding your team are those given by nameless NPCs. A single, silent protagonist, which is a staple of the Dragon Quest series, is one thing, but an entire cast who never say anything is boring. Truly disappointing considering the charming designs the artwork of Akira Toriyama gives to the cast; they all look like they have so much personality when they in fact don't. However, the most frustrating aspect of this problem is that Square-Enix removed the party talk function for the North American release. It would have given the supporting cast much needed characterization, but, for whatever reason, it was taken out of the final product.

The story can't make up for the lackluster characters, and retains all of the poor pacing and lack of tension found in many early NES games. Coupled with poor characters, the story doesn't even offer so much as curiosity. But in spite of all the negative comments I have about the game's story, it is still a fun game to play. The battles, while simple, are enjoyable, and the music is an experience in itself. Some slowdown does occur when there are a large number of sprites onscreen, but the graphics are lush and the sprites and environments detailed.

Finally, with around 25-30 hours of playtime, Dragon Quest IV is much less daunting than the 80 hour behemoth that is Dragon Quest VIII, but it is also much less engaging. I can't suggest it to newbies to the series, but vets and longtime fans will find it enjoyable.

Child's Play Update

I thought I'd mention that Tycho of Penny Arcade posted a "somewhat" final tally on 2008's Child's Play Donations. Where Child's Play was the subject of my first post on this blog, I figured it might be good to post the results. $1.4 million, and apparently people are still donating.

Who said gamers were apathetic?

Here is the link to Tycho's article
.

As for me, I'm finished with Dragon Quest IV and will start writing my review tomorrow. I'll probably post it on Monday.

Tuesday, January 13, 2009

Content Forthcoming

Alright, so I haven't posted anything aside from my premier post about Child's Play. There is one simple reason for this: I need material to post! The last new game I was able to play and enjoy was Mega Man 9 when it was released in September...I finished it in four hours the first time. Though I will probably return to older games and talk about them on this blog, I want to make new games the emphasis. Now this means I will have to explain what I mean by "new" games.

There is a slight problem to start off with. I had to forego a large number of games I wanted to play for the past three years because school was my priority. I'm an English major at Utah Valley University, and with all the reading, papers, classes, and etc., I haven't had much time to spare on all the games I wanted to play. Of course, I did make exceptions for a few big name titles like Zelda and Okami, but I didn't have the energy to pursue some of the cult titles like Odin Sphere, Disgaea, Ar Tonelico, and many others. Thus I missed out on a bunch of I'd been salivating over, and I'm going to go back to them even if they're a few years old. I'm mostly finished with school now, so I have plenty of time to once again pursue my favorite hobby. However, I have to concede school will remain my priority until I finish in April.

The other limitation on "new" games is my hardware. I own a Playstation 2, which is still alive but slowly fading; a Wii, which I enjoy, but I have to unfortunately agree with the criticism that Nintendo is largely ignoring their traditional fanbase; and a Nintendo DS that I enjoy as long as the touchscreen is used correctly or not used at all. I would like to own either a Playstation 3, an XBox 360, or both, but, until I can spare the money for one, what I own is what I have to work with.

Phew...I'm glad to have all that out of the way. Now I can talk about where I currently stand on my gameplaying.

I've been plodding my way through Dragon Quest IV: Chapters of the Chosen since Christmas, and I'm nearly finished. I'll have a review up soon after I've conquered the last boss. After DQIV will be Ar Tonelico: Melody of Elemia. As mentioned above, I didn't have a chance to play it, and I wanted to check it out because it sounded intriguing. Perhaps playing it is irrelevant now that its sequel is nearly upon us, but oh well; I'm going to do things my way around here because I can. Following that will likely be Fire Emblem: Shadow Dragon.

Hopefully I'll have my DQIV review up in the next week.